Behind the Scenes of Fallout, the Gaming World’s Most Astonishing Small Screen Triumph
The post-apocalyptic TV series has made a triumphant return to its platform, and it's safe to say that audiences were delightfully shocked by the caliber of its first season. By portraying the atomic-age, post-apocalyptic United States through the lenses of three separate characters, it effectively portrayed different facets of the gamer's experience.
There was Lucy the vault dweller, trying to act with integrity and discovering that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the militant faction initiate, who starts challenging his faction's authority and unleashes plenty of trouble in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any ethical bearings out in the contaminated badlands.
Setting the Stage for the Second Season
The show's first season finale disclosed crucial details about those responsible for the global annihilation that sealed a society in bomb-proof bunkers for an extended period. It also posed several enigmas unanswered for the second season – and, on this occasion, expectations are considerably elevated.
“We’ll take ‘pretty good’ – we should print that on merchandise,” says Jonah Nolan.
“Going into the first season, people were like, ‘Just don't mess it up’,” comments a key figure from the games. “We are ecstatic with the reception to the show, so this time people are bringing more excitement and new expectations.”
The Mojave Beckons for Season Two
The second season is located in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the franchise, despite the fact that it was technically flawed at launch.
“It embodies a sun-baked feel, a Mojave vibe, that’s so essential to that game,” explains the co-creator. “That parched, desolate Route 66 vibe of the game is so much rewarding to translate into the show.”
In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators hint that it acknowledges the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is distinguished by its physical authenticity – its creators insisted on authentic items and locations were built, reflecting the improvised nature of the towns in the games.
“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a video game, is to appear as if it’s real.”
Actually, virtually every element you see on-screen is real, including the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are portrayed by animatronics, and were reportedly quite terrifying up close.
Made by Fans, for Fans
The Fallout series resonates because it is developed by talented film-makers who are also dedicated players, alongside the original creators behind the video games. This common understanding for the universe is clear in the finished show.
The second season is being released on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the initial release. This format will create a new viewing experience, something the team themselves are looking forward to observe.
“It's richer, it’s more expansive, it’s funnier, it has a lot of revelations,” teases the game director. “I’m looking forward to seeing what people think.”